// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Jaws Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 47 : TYPE_JAWS

// Function declarations
reserve function Jaws_DebugDraw
reserve function Jaws_DebugSpawn

// Static Values

// Tables

function Jaws_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function Jaws_DebugSpawn
	CreateTempObject(TypeName[Jaws], 0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
	object[tempObjectPos].value3 = object.xpos
	if object[tempObjectPos].direction == FLIP_NONE
		object[tempObjectPos].xvel = -0x4000
	else
		object[tempObjectPos].xvel = 0x4000
	end if
	object[tempObjectPos].value0 = 120
end function


event ObjectMain
	temp0 = 0
	temp1 = object.xpos
	temp1 >>= 16
	temp1 -= screen.xoffset
	temp1 += 0x20
	temp2 = object.ypos
	temp2 >>= 16
	temp2 -= screen.yoffset
	temp2 += 0x20
	temp3 = 0
	temp4 = screen.xsize
	temp4 += 0x40
	temp5 = screen.ysize
	temp5 += 0x40
	
	
	if temp1 >= 0
		if temp1 <= temp4
			if temp2 >= 0
				if temp2 <= temp5
					temp3 = 1
				end if
			end if
		end if
	end if
	
	if temp3 == 0
		temp0 = stage.waterLevel
		temp0 <<= 16
		if object.ypos > temp0
			object.value10 = 1
		else
			object.value10 = 0
		end if
	end if
	
	object.priority = PRIORITY_ACTIVE
	object.xpos += object.xvel
	object.value0--
	if object.value0 == 0
		object.direction ^= FLIP_X
		FlipSign(object.xvel)
		object.value0 = object.value1
	end if
	if object.outOfBounds == 1
		temp0 = object.xpos
		object.xpos = object.value3
		if object.outOfBounds == 1
			object.xpos = object.value3
			object.priority = PRIORITY_ACTIVE_BOUNDS
			object.direction = object.propertyValue
			object.direction >>= 7
			if object.direction == FLIP_NONE
				object.xvel = -0x4000
			else
				object.xvel = 0x4000
			end if
			object.value0 = object.propertyValue
			object.value0 &= 127
			object.value0 <<= 6
			object.value1 = object.value0
		else
			object.xpos = temp0
		end if
	end if
	if object.value10 == 1
		CallFunction(PlayerObject_EnemyPop)
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_TOUCH, object.entityPos, -16, -12, 16, 12, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			if checkResult == 1
				CallFunction(PlayerObject_BadnikBreak)
			end if
		next
	end if
	
	foreach (TypeName[Bullet], arrayPos0, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -16, -12, 16, 12, arrayPos0, -6, -4, 6, 4)
		if checkResult == 1
			CallFunction(BulletKill)
		end if
	next
	
	object.frame = object.animationTimer
	object.frame >>= 3
	object.animationTimer++
	object.animationTimer &= 15
end event


event ObjectDraw
	if object.value10 == 1
		DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
	end if
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone04")
	if checkResult == 1
		LoadSpriteSheet("LZ/Objects.gif")
		SpriteFrame(-16, -12, 48, 24, 1, 105)
		SpriteFrame(-16, -12, 45, 24, 1, 130)
		SpriteFrame(-16, -12, 48, 24, 1, 155)
		SpriteFrame(-16, -12, 45, 24, 47, 129)
	end if
	CheckCurrentStageFolder("BossRush")
	if checkResult == 1
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-16, -12, 48, 24, 1, 264)
		SpriteFrame(-16, -12, 45, 24, 99, 264)
		SpriteFrame(-16, -12, 48, 24, 50, 264)
		SpriteFrame(-16, -12, 45, 24, 145, 264)
	end if
	CheckCurrentStageFolder("Zone00")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects3.gif")
		SpriteFrame(-16, -12, 48, 24, 1, 264)
		SpriteFrame(-16, -12, 45, 24, 99, 264)
		SpriteFrame(-16, -12, 48, 24, 50, 264)
		SpriteFrame(-16, -12, 45, 24, 145, 264)
	end if
	foreach (TypeName[Jaws], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value3 = object[arrayPos0].xpos
		object[arrayPos0].direction = object[arrayPos0].propertyValue
		object[arrayPos0].direction >>= 7
		if object[arrayPos0].direction == FLIP_NONE
			object[arrayPos0].xvel = -0x4000
		else
			object[arrayPos0].xvel = 0x4000
		end if
		object[arrayPos0].value0 = object[arrayPos0].propertyValue
		object[arrayPos0].value0 &= 127
		object[arrayPos0].value0 <<= 6
		object[arrayPos0].value1 = object[arrayPos0].value0
	next
	SetTableValue(TypeName[Jaws], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Jaws_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Jaws_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
